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WIZARD SLAYER

PURPOSE

School Project

DESCRIPTION

There are rumors of a wizard terrorizing the local townsfolk, so our hero sets out for the villain's lair with sword in hand. Along the way he'll have to face the various creatures lurking in the dungeon, as well as gather experience and items that'll help him defeat the final boss.

YEAR

2020

GENRE

Turn-Based Dungeon Crawler

MADE WITH

Unity / C#

SOLO PROJECT

DEMO REEL

FEATURES

  • At the beginning of every battle, one of five different enemies will be spawned

  • Turn-based gameplay and decision-making using coroutines

  • Spawned enemies and the actions they take on their turns are chosen randomly

  • The player can choose between three actions each turn via UI buttons:

    • Attack, defend or use item

  • There are 4 items the player can find in the dungeon and use from their inventory during combat:

    • Healing potions, attack potions, defense potions and bombs

  • After a battle, the player gains experience and is given the option to fight another enemy for more experience or search the room for items

  • On level up, the player’s maximum health, attack, and experience required for the next level increase

  • Regular enemy mobs’ Health and Attack scale with the player’s level, while the wizard boss has predetermined stats, regardless of player level

  • If the player dies or has defeated the final boss the victory or game over dialogue appears with buttons to return to the main menu or quit

  • The UI works in different resolutions and aspect ratios and the game can be played with mouse and keyboard or controller

CONTROLS

Mouse

Progress dialogue / make selection: Left mouse button

 

Keyboard

Progress dialogue: Any key

Menu navigation: W, A, S, D or ↑ ← ↓ →

Make selection: Enter or Spacebar

 

Xbox One Controller

Progress dialogue: Any button

Menu navigation: Left joystick

Make selection: ‘A’ button

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