WIZARD SLAYER
PURPOSE
School Project
DESCRIPTION
There are rumors of a wizard terrorizing the local townsfolk, so our hero sets out for the villain's lair with sword in hand. Along the way he'll have to face the various creatures lurking in the dungeon, as well as gather experience and items that'll help him defeat the final boss.
YEAR
2020
GENRE
Turn-Based Dungeon Crawler
MADE WITH
Unity / C#
SOLO PROJECT






DEMO REEL
FEATURES
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At the beginning of every battle, one of five different enemies will be spawned
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Turn-based gameplay and decision-making using coroutines
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Spawned enemies and the actions they take on their turns are chosen randomly
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The player can choose between three actions each turn via UI buttons:
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Attack, defend or use item
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There are 4 items the player can find in the dungeon and use from their inventory during combat:
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Healing potions, attack potions, defense potions and bombs
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After a battle, the player gains experience and is given the option to fight another enemy for more experience or search the room for items
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On level up, the player’s maximum health, attack, and experience required for the next level increase
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Regular enemy mobs’ Health and Attack scale with the player’s level, while the wizard boss has predetermined stats, regardless of player level
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If the player dies or has defeated the final boss the victory or game over dialogue appears with buttons to return to the main menu or quit
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The UI works in different resolutions and aspect ratios and the game can be played with mouse and keyboard or controller
CONTROLS
Mouse
Progress dialogue / make selection: Left mouse button
Keyboard
Progress dialogue: Any key
Menu navigation: W, A, S, D or ↑ ← ↓ →
Make selection: Enter or Spacebar
Xbox One Controller
Progress dialogue: Any button
Menu navigation: Left joystick
Make selection: ‘A’ button